Game - Narrative Design
The Big Con
I provided design direction, providing narrative structure and plot, defining narrative loops, and turning the idea of conning into a repeatable action. I set the comic voice for the game, and had fun inventing faux 90's products like Burblos, Horm, and that taste sensation– Crystal Horm.
Story development, Writing, Narrative Design
Mighty Yell Games
August 31, 2021
A comic narrative adventure about a teenage con artist scamming her way across a weird '90s America, trying to save her Mother's video store.
I provided design direction, providing narrative structure and plot, defining narrative loops, and turning the idea of conning into a repeatable action. I set the comic voice for the game, and had fun inventing faux 90's products like Burblos, Horm, and that taste sensation– Crystal Horm.