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Game - Narrative Design

The Big Con

I provided design direction, providing narrative structure and plot, defining narrative loops, and turning the idea of conning into a repeatable action. I set the comic voice for the game, and had fun inventing faux 90's products like Burblos, Horm, and that taste sensation– Crystal Horm.

Key Art: The Big Con. Ali and Ted stand with a blast of 90's colours shootingout from behind them. Secondary characters line the bottom of the images.

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Story development, Writing, Narrative Design
Mighty Yell Games
August 31, 2021

A comic narrative adventure about a teenage con artist scamming her way across a weird '90s America, trying to save her Mother's video store.

I provided design direction, providing narrative structure and plot, defining narrative loops, and turning the idea of conning into a repeatable action. I set the comic voice for the game, and had fun inventing faux 90's products like Burblos, Horm, and that taste sensation– Crystal Horm.