About Me









I'm a Montreal-based writer, game developer, maker of stuff, grower of things, amateur coffee roaster, typewriter fixer and sloppy athlete. My YA novels about breakdancing teenagers, Break on Through and Rhythm and Blues were published by Random House of Canada in 2008 and 2010. Soon after, I noticed that videogames have a lot of writing in them, so I started doing that. I've worked on over 25 games including Shadow of the Tomb Raider, and Assassin’s Creed IV: Black Flag (the one with the pirates). In 2013, I won a Writers’ Guild of America Award for Excellence in Videogame Writing, as co-lead writer for Assassin’s Creed: Liberation. Since 2015, I've provided narrative expertise to all kinds of games through my studio, Discoglobe Interactive. I'm currently completing an MFA in Creative Non-Fiction, at the University of King's College, where I'm working on a history of the Nova Scotia Tartan, which my grandmother, Bessie Murray designed.