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Fated

For this VR walking simulator, I provided story development and scriptwriting, using the environments and characters already established, streamlining the story to best highlight the game's mechanics and focus player attention on their journey and connection to characters around them.

Key art: Fated. Main characters Ulfer & Freya and gaze into the distance past the camera. The sky is stormy behind them.

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"Set in the mythical age of Vikings, FATED: The Silent Oath tells a tale of courage and sacrifice where an everyday father and husband must do the impossible to save his family from the destruction of the world at the hands of giants of old."

Studio: Frima
April 28, 2016

For this VR walking simulator, I joined the team late in production and did a thorough round of story development and scriptwriting, using the environments and characters already established, streamlining the story to best highlight the game's mechanics and focus player attention on their journey and connection to characters around them.

Fated: The Silent Oath Review - The Start Of Something Special
Hands up, I admit it; I was not expecting to enjoy Fated: The Silent Oath as much as I did. As a first-person game made by an indie studio using gamepad only controls I had a preconceived notions of what I was about to experience when I sat down